AI Insights · Timothy · July 2021
Top 5 PVP Games in Ecuador: Q2 2021 Performance Overview
Explore the Q2 2021 performance trends of the top 5 PVP games in Ecuador, including metrics on downloads, revenue, and active users, based on Sensor Tower data.
In the second quarter of 2021, the top 5 PVP games on the unified platform in Ecuador showed distinct patterns in downloads, revenue, and active users. This analysis, based on Sensor Tower data, provides insights into the performance of these popular games.
Bridge Race from SUPERSONIC STUDIOS LTD saw its weekly downloads peak at approximately 71.5K in early May. The game's revenue exhibited variability, with a high of around $31 in the final week of June. Active user numbers consistently rose from 593 in late March to about 163.4K by the end of June, indicating a growing player base.
Free Fire by GARENA INTERNATIONAL I PRIVATE LIMITED maintained a strong presence, with weekly revenue fluctuating slightly around $28K to $34K. Weekly downloads reached their zenith in early June at about 54.9K. The game also sustained a robust active user base, peaking at more than 3M at the beginning of April before seeing a slight decline towards the end of the quarter.
Parchisi STAR from Gameberry Labs displayed a steady decline in weekly downloads, starting from nearly 40.4K in late April to around 23K by the end of June. Revenue followed a downward trend, with figures ranging from $8K in early April to about $5.9K at the end of the quarter. Active users saw a similar pattern, decreasing from over 554K in late March to approximately 487K in late June.
Roblox by Roblox Corporation showed a consistent increase in weekly downloads, reaching up to 32.7K in late June. Revenue remained fairly stable, with minor fluctuations around $8K to $9K. The active user base grew steadily, from 864K in late March to nearly 986K by the end of June, reflecting continued engagement and popularity.
Among Us! from InnerSloth LLC experienced a gradual decline in weekly downloads from around 26.4K in late March to about 20.8K at the end of June. Revenue saw modest fluctuations, peaking at $111 in late March and ending the quarter at $108. Active user numbers decreased from 67.6K in late March to about 34.5K by the end of June, suggesting a tapering interest from the player community.
These trends highlight the dynamic nature of the PVP gaming market in Ecuador during Q2 2021. For more detailed insights and data, visit Sensor Tower.